Friday, January 8, 2010

Photo-Adventure

Today I had nothing to do, which is not out of the ordinary for me, but unlike most days, I decided to gear up and go on a photo-adventure. Where? I had no idea, so I just drove.

Anyways, I'm not going to type much right now because the world is spinning like a thousand books around a toothpick. My chair is twenty feet below me, and I am a thousand feet up in the air. My computer screen keeps running away from me. I'm continually falling. I think I'm sick. Either that or just extremely tired, and I've got a headache. Dehydrated maybe?

Anyways...
Here are some photos.























Tuesday, January 5, 2010

Home Recording

Last Saturday I had a great day recording Dave, drummer of The Howls. It is so nice to work with professionals!


Speaking of professionals, all the pictures here were taken by Corinne, Dave's girlfriend.


Alright, so here's the thing, I'm tired of always teaching and writing crazy "How-To" blogs. This one will strictly be photos and small explanations of what the photos are. If you ever want your drums to sound like The Howls, this blog will help, but I'm not going to teach you how I did it.


This is Dave getting all set for recording! He was taking his time tuning his drums to sound perfect, and I am so thankful. You can see here the subkick on the kick drum that I made out of a speaker cone. If anyone is interested I'll write a blog on how to make one. You can also see here my general recording set up.



Here's how it went down. My dad and I went out to Lou's to get some light bulbs and hardware for the microphone I'm building about a half an hour before the session. Maybe 20 minutes before the session, Dave tells me that we can't use the Firepod as planned, which would have given me 8 channels into Logic Pro. I was planning on using 9 microphones, but now I've got (basically) 1 input to Pro Tools, the M-Box2 Mini. Using the mixers in this picture, and the trick I posted on syncing Logic to Pro-Tools, I managed to pull 4 channels pretty much out of thin air. 6 mics into 4 channels, and it sounded AMAZING!



Here you can see the mixers and how I used them. Maybe not how I used them, but that I did indeed use them. We just set this all up in my parents living room. It actually turned out really nice sounding.


Here are some more photos from the session. Over all I had fun. It was such an awesome and productive day. Be on the lookout for The Howls new album coming out this summer!










And finally a shot of me that I for once didn't take. 




Again, The Howls, working on their new album that will be out this summer!


Also, not this recording, but an earlier home recording of The Howls that I did can be heard at my myspace.


-Steve


Friday, January 1, 2010

Pre-Production

Today I worked with a band through pre-production. I have no idea how many readers I get who want to be producers, but if you do want to be a producer, or an engineer, listen up! Pre-production is one of the most important things you will ever do, and I will tell you why.

What do you even do in pre-production? In pre-pro, you have to ask the artist what their vision is for the project. This is based upon a few things.

Sometimes the producer will help an artist through rough spots in their songs. Luckily for me, I didn't have to worry about that. This is potentially a super hard thing to do. Artists, like anyone, are really touchy about their work, so you need to be gentle. Suggest, don't force, your ideas. A good producer says, "Why not?" more than, "Why?". Always keep the project in mind. With that, I glide ninja style through a segue that carries me to...

The project. (sneaky) This is the theme. Answer questions like, "What is this album trying to convey?" and, "What sort of sound/feel are we going for?". As producer you are considered responsible for the sonic quality of the recording (and legally obligated to do so if you sign a contract with a label). Write all this down! Never lose the vision of the album. Sure, this can change, and the songs may change once in the studio, but without this, you are nowhere. Ask the band for reference tracks. (Ooh, that's the first time I've ever italicized something.) Reference tracks are songs that the artist wants to sound like. These will be extremely helpful for you when you are recording/mixing/mastering/eating/sleeping. Actually, while I write this, I'm listening to reference tracks, like a multi-tasking maniac. Anyways, you need to know what the artist wants. That is why you're working with them in the first place. You are the servant of servants. You serve the artist, they serve the fans. Get 3 or 4 reference tracks, at least one from every member of the band. If the bass player says he wants to sound like James Jamerson from Motown, you go and listen to any song Jamerson has played in. There are limitations as to how well you can do that with a microphone and processing, depending on how well the actual instrument sounds like the reference track, but if the band is trying to reach the same goal as you, it should be fine. For instance, I've got a drummer who wants really dead toms. I can't do that. That's completely up to him to figure out how to do that. But if he gets the sound he's looking for and says he wants to sound like John Bonham, then I'll pull out 414s, employ the Glyn Johns technique with some U87s for room mics. (Make sure he's beating the drums like they owe him money.)

The next thing that I would like to address is the long term business plan. What are you planning on doing once the record is complete? This may help you decide how many songs are going to go on the record, and also help define the general feel of the record.

Meh, I'm tired. Sorry readers. I think that's enough for one post. Tune in next time to hear about recording. Also, coming up, how to build your own microphone.

Sincerely
Steve.

Friday, December 18, 2009

People Change, But Do They?

I was talking to a friend of mine about how one of her best friends has changed for the worst. I have friends that have changed for the worst as well. To be honest though, I've had friends change for better and for worse.

When do people cross that line? Maybe one that says, "Alcohol" or "Pot". I don't know what your lines say or what your friends lines say, but the thing is we tend to cross those lines. Who can just stay confined in a box? Here's the thing though, you probably don't consider those to be real lines at all, just as a seasoned musician wouldn't really consider changing chords a difficult thing. She's way beyond changing chords she doesn't even remember when she learned. The same is true for crossing certain lines.

Usually, when someone turns 21, they go get wasted, and post pictures displaying how retarded they were all over Facebook. They've probably had beer before, but now they've crossed that line. Now it's acceptable, and they don't consider they're partying to cause their personality to veer off the path of who they originally were.

The same can be said for an extreme, like a murderer, or rapist, a drug dealer, or something like that. They just cross lines, and that's all that makes them different from you, or me. This is illustrated in a song by Sufjan Stevens called "John Wayne Gacy Jr." which is about the famous serial killer who lived in Illinois. After describing what John Wayne Gacy Jr. did to boys by dressing up as a clown and killing them, and hiding them under the house, Sufjan goes on to say this;

"And in my best behavior
I am really just like him
Look underneath the floorboards
For the secrets I have hid."

Now, this is not Sufjan coming out and declaring that he's a serial killer. He's simply saying (if my interpretation stands as correct) that John Wayne Gacy Jr. was not a horrible person, he just did horrible things, and we all do. John Wayne Gacy Jr. just crossed more lines than most of us. The more lines you cross, the closer you are to who you probably never wanted to be, but are you a different person inwardly? Probably not by as much as you are outwardly.

This topic is so far off from my last topic. Unless you are a sophisticated audio engineer, why are you reading this blog? I don't even know how I keep interest. I probably don't. I barely get feedback, so by that standard, not many people really care. Anyways, I've made my point about people changing. I don't have a conclusion, I just wanted to get that seed of thought into your head. It's thoughts like these that bug me at night, along with thoughts like, does a plane add weight to the overall mass of the atmosphere, or how simple would it be to get into a magazine?

We'll see, folks, we'll see.

In other news, I've been working on a myspace page for my audio engineering. It's got two examples of my work up and some pictures of projects I've worked on.

Wednesday, December 16, 2009

Syncing Logic Pro to Pro-Tools

Hey nerds.

In this blog post I'm going to show you in detail what I did today. I took on the task of syncing Logic Pro (8) to Pro Tools (8). I got a little side tracked, and I'm going to show you an example of how that happens to me.

Speaking of side-tracked, here's something (sort-of) cool. http://trendfo.com/vu_meter_c is a blog, or collection of blogs about VU meters. I found my blog on there! So at least people are getting use out of my random postings. Let's get back to it, shall we?

SYNCING LOGIC TO PRO TOOLS LIKE NOBODY'S BUSINESS

Alright, so let's start with the Pro Tools side. Open up your session and either at the start up window or if you hit "Command-(numeric pad) 2" change your startup timecode to be one hour. If you're doing music production set the frame rate to 30-ND (for non-drop cause we're not snoop dog) which is for music, unless you're doing NTSC video in which case you will choose 29.97. Choose your bit depth and sample rate (remember, multiples of 44.1 for audio and multiples of 48 for video) and honestly I don't really care what it is, just remember what you chose. Moving on!

Actually, I skipped a step, but it doesn't matter as long as we remember to do it now. Go to the Audio/MIDI Setup found in your applications folder and enable the IAC driver. Make sure the driver is online and the IAC Bus 1 has been created. You can create more if you'd like. It's fun.

Alright, so we've got the bus through which our SMPTE timecode will be transmitted from Pro Tools to Logic. Inside of Pro Tools, go to setup>peripherals>synchronization. Set both the MTC Reader And Generator Ports to the IAC Driver, Bus 1. I don't really know if you need to do both of them, but I figure it doesn't hurt. You probably only need the generator port, but in case we're trying to slave Pro Tools instead of Logic, we'll need the reader port to be Bus 1.

Now we've got our MTC Generator all set up to generate SMPTE timecode at 30ND starting at one hour. Open the transport window "Command-(numeric pad) 1"and click on the disclosure triangle on the upper right hand side, make sure "synchronization" is checked. Click the GEN MTC button so it turns blue.

Logic time:
Go over to Logic, click Settings>synchronization. Under the General tab, which will be the first to pop up, set the sync mode to MTC, the Frame Rate to the same you did in Pro Tools (30ND) and set the "plays at SMPTE to one hour, just like we did in Pro Tools. We have almost arrived. Control click the transport bar and click the pop down menu that says "Customize Transport Bar...". In there under "Modes and Functions" enable Sync. Click ok and go and press the Sync button in the transport bar. The bar ruler at the top will turn a nice blue color. Press play in Pro Tools and Logics transport will follow!


Why the heck would I do that?
I don't know. I've done it before in a pinch when I needed more inputs and all I had was a firepod. Anyways, the reason I wanted to do this in the first place was to play Logic's instrument plugins while working in Pro Tools. So this is what I came up with after much Google searching:

MAKE LOGIC YOUR SLAVE WITHOUT EVEN USING IT

I don't like using Logic that much, but it's got some pretty sweet plugins. They just sound better, but who wants to work in Logic unless they're a musician or a circuit junkie?

Logic Pro comes with a program called Mainstage that tries to act like Digidesign's Eleven, or Native Instrument's Guitar Rig, but it's like comparing Photoshop to iPhoto. Anyways, it will work for our purposes, you don't need to even run Logic. Logic is a giant CPU beast anyways.

Using our IAC Driver Bus, we can route the output of a new Instrument channel in Pro Tools to whichever IAC bus we want. I don't like using bus 1, since that's my timecode bus. Just make a new one and name it whatever you like. The input is set to all on my machine because I only have 1 MIDI device. Set up your Logic instrument of choice by making it the input of your channel strip. You can make as many as you like. (remember though, unless you use the split keyboard function, they'll all receive the same MIDI information, but you can route them to different outputs.) So in Preferences, make your output the Digidesign whatever you have.

Here comes the headache. Unless you've got something that has more than "output 1-2" on it, you can only record back into Pro Tools 2 mono channels or 1 stereo channel at a time. If you have 3-4, 5-6 or whatever, you have more options to chose from, including the option to continue listening to your Pro Tools stereo output 1-2 while recording the outputs of different MIDI instruments. Basically what you do is patch the input to the output, and record it in Pro Tools. In Mainstage, route the outputs of the different instruments to separate outputs, and record them back into Pro Tools using the physical output to input connection.

If you can manage to do that, you're awesome! Basically you can record all the MIDI you want into Pro Tools, and on new Audio tracks monitor or record the output of Mainstage's channels using Logic's plugins.

Yeah, ok, I'm done. There is nothing else I would even consider wanting to do between Logic and Pro Tools now. Unless you want to bus audio between the actual two programs, at which point I say, "No." (But you can...)

-Steve

Tuesday, November 24, 2009

Some Elements of a Song

Hey bands, today is all about you.

How do you know if a song is good or not? This is a very subjective topic, so the waters might get a little choppy, so hold on. It's also 3 o'clock in the morning. Sit tight.

Well, let's first examine what makes a good movie. Everyone has seen movies, and for the most part they can tell the difference between the good and the bad. (Let's hope.) For our general purposes, I've narrowed down what makes a good movie into 4 categories.

Look
Feel
Talent
Effects

Look: This is the Director of Photography's job to make the picture look the best that it can. This has to do with the quality of the shot, in both technical and artistic senses of the word. The technical side would be how clear it's being shot, what frame rate, what aperture/shutter speed, what type of light (diffused, harsh?) and things like that. The artistic side would encompass the visual colors and framing of the subject, how light plays a role in that, and how the depth of field of the lens can soften the background out of the viewers attention. This is basically why what you video tape at home looks nothing like what is shown in theaters.

Feel: Feel mostly has to do with the edits. Are they fast or slow, is this a karate movie or a sensitive girly movie? Or Solaris? This basically establishes the mood, and while it's probably pretty obvious, the production team has spent time thinking about this, so you should too, just for this exercise anyways.

Talent: Are the actors up to par? Are they believable? We've all seen good and bad, and if we can learn anything from Keanu, it can make or break a movie.

Effects: Are the effects appropriate? Do they fit in with the story? Television usually saves the computer graphics until it runs out of money, which is why they really suck in shows like 24 or Firefly. Other effects could include on set explosions or car stunts or what ever. If they're cheesy, it really ruins it for you.


Alright, so let's apply this to music. I gave an example of movies because everyone knows about movies basically. It's surprising how many bands don't know that much about music. So let's dive in here.

Look: Basically, what's the sound you're going for? This is the genre. I know you probably already know you're a hardxcore ska jazz band, but you have to analyze every song further than that. Is this the more mellow song? What makes it that way? Will we have drums or the cajon? Etc.

Feel: Bands NEVER take this step seriously. What emotion are you trying to convey? I understand that your art speaks for itself, but if you don't consciously think about what you're trying to say, how will anyone else know? Try and write the lyrics to fit the style of the song, so that the emotion and meaning will be more apparent. An extreme example would be to not write an emo song about a happy occasion. Unless you're trying to be ironic, or trying to write something like "Mad World."

Talent: Do yourself a favor and get a vocal coach. Get guitar lessons. Know more than what a power chord is. How can it be your artistic way of doing things if it's the only way you know how to do things? Art is about being free to choose what to do, not about only knowing how to do one thing. Maybe if you knew how to do a bass walk all your songs wouldn't have the same 4 chords. This also opens up the possibility to write new material, and not bore your fans with the same song played a different way over and over.

Effects: This really comes after recording, though it could come before, who knows. These days guitarists are carting around effects pedals in suitcases, so you never know. First off, go back to what your "Look" is and find out if effects are even necessary in your genre at all. Maybe a wah pedal wouldn't go over so well in your folk band? (Unless it's that weird indie electro folk.) But then again maybe it will work. You just have to ask yourselves these questions because often times musicians get carried away and don't look at what's what.


Alright, well, not really the structure of a song, but just the elements of a song explained. Hopefully you'll be able to take a hard look at your music and chisel away until the gem breaks free. Musicianship is hard work, and not many people realize that. They all think the hard work is living on a can of soup and a box of goldfish for a week.

Saturday, November 7, 2009

The thrill of November

Didn't wait a second to pop on the Sufjan christmas albums.

Found out my job doesn't pay me... (Sucks.)

Got paid for telling kids attending open house that they'll never amount to anything "making beatz"

Studying, watching the trees turn from green to red out my window with a cup of coffee and my fake glasses on. (Only in seclusion.)

Finished my art project. The last picture was of Kelly at Peet's. I'm surprised they let us in there with a cross. It was after hours though.

Secret adventure spots with Kelly.

Was named the head "sound guy" (official title) at church, so I'm trying to update some things according to my Live Sound class.

Preparing for the winter months ahead of me as Kelly moves back home.



When I was little, I was a dork. Round bifocals, bowl cut parted in the middle, corduroy shorts with the elastic waistband. Velcro sandals.

Now I'm just a full on nerd. I can talk for countless hours about mastering crossovers for frequency selective compression, digital zero vs. tape distortion, P=I*R, how to create mute groups for the fx sends and returns on the M7CL-48, all that jazz.

I like knowing all this stuff, but today at open house I just felt like I couldn't relate at all to the prospective students. To give you the run down of today, I set up a band in a recording studio with a few other students, we all recorded it in our individual rooms (There's 6 studios sharing the signal from the band recording) and groups of prospective students came in, and I showed them all what was up.

Questions ranged from moderate to easy, to the point where I had to ask myself, is this what they're really asking? (N00bs) Anyways, I started talking about sends and returns and compression and eq and things that seem simple to me, but for a kid who wants to learn audio, they have no idea. (They should, but didn't. They just wanted to make beatz.) Then I thought, if these kids have no idea, what about normal people who don't care at all?

However, as an engineer of sorts, at least I understand what my dad is talking about now.